BcMath\Number::round
(PHP 8 >= 8.4.0)
BcMath\Number::round — Rounds an arbitrary precision number
说明
$precision = 0, RoundingMode $mode = RoundingMode::HalfAwayFromZero): BcMath\Number
Returns the rounded value of $this to
specified precision
(number of digits after the decimal point).
precision can also be negative or zero (default).
参数
precision-
可选的十进制小数点后数字的数目。
如果
precision是正数,则num会四舍五入到小数点后precision位有效数字。如果
precision是负数,则num四舍五入到小数点前precision位有效数字。即pow(10, -$precision)最接近的倍数,例如,precision为 -1,num可以四舍五入到十位,precision为 -2,num可以四舍五入到百位,等等。 mode- Specifies the rounding mode. For more information about modes, see RoundingMode.
返回值
Returns the result as a new BcMath\Number object.
错误/异常
This method throws a ValueError if an invalid mode is specified.
示例
示例 #1 BcMath\Number::round() example
<?php
var_dump(
new BcMath\Number('3.4')->round(),
new BcMath\Number('3.5')->round(),
new BcMath\Number('3.6')->round(),
new BcMath\Number('3.6')->round(0),
new BcMath\Number('5.045')->round(2),
new BcMath\Number('5.055')->round(2),
new BcMath\Number('345')->round(-2),
new BcMath\Number('345')->round(-3),
new BcMath\Number('678')->round(-2),
new BcMath\Number('678')->round(-3),
);
?>以上示例会输出:
object(BcMath\Number)#2 (2) {
["value"]=>
string(1) "3"
["scale"]=>
int(0)
}
object(BcMath\Number)#3 (2) {
["value"]=>
string(1) "4"
["scale"]=>
int(0)
}
object(BcMath\Number)#4 (2) {
["value"]=>
string(1) "4"
["scale"]=>
int(0)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(1) "4"
["scale"]=>
int(0)
}
object(BcMath\Number)#6 (2) {
["value"]=>
string(4) "5.05"
["scale"]=>
int(2)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(4) "5.06"
["scale"]=>
int(2)
}
object(BcMath\Number)#8 (2) {
["value"]=>
string(3) "300"
["scale"]=>
int(0)
}
object(BcMath\Number)#9 (2) {
["value"]=>
string(1) "0"
["scale"]=>
int(0)
}
object(BcMath\Number)#10 (2) {
["value"]=>
string(3) "700"
["scale"]=>
int(0)
}
object(BcMath\Number)#11 (2) {
["value"]=>
string(4) "1000"
["scale"]=>
int(0)
}
示例 #2
Example of using BcMath\Number::round() with different precision values
<?php
$number = new BcMath\Number('123.45');
var_dump(
$number->round(3),
$number->round(2),
$number->round(1),
$number->round(0),
$number->round(-1),
$number->round(-2),
$number->round(-3),
);
?>以上示例会输出:
object(BcMath\Number)#2 (2) {
["value"]=>
string(6) "123.45"
["scale"]=>
int(2)
}
object(BcMath\Number)#3 (2) {
["value"]=>
string(6) "123.45"
["scale"]=>
int(2)
}
object(BcMath\Number)#4 (2) {
["value"]=>
string(5) "123.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(3) "123"
["scale"]=>
int(0)
}
object(BcMath\Number)#6 (2) {
["value"]=>
string(3) "120"
["scale"]=>
int(0)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(3) "100"
["scale"]=>
int(0)
}
object(BcMath\Number)#8 (2) {
["value"]=>
string(1) "0"
["scale"]=>
int(0)
}
示例 #3
Example of using BcMath\Number::round() with different mode values
<?php
echo 'Rounding modes with 9.5' . PHP_EOL;
$number = new BcMath\Number('9.5');
var_dump(
$number->round(0, RoundingMode::HalfAwayFromZero),
$number->round(0, RoundingMode::HalfTowardsZero),
$number->round(0, RoundingMode::HalfEven),
$number->round(0, RoundingMode::HalfOdd),
$number->round(0, RoundingMode::TowardsZero),
$number->round(0, RoundingMode::AwayFromZero),
$number->round(0, RoundingMode::NegativeInfinity),
$number->round(0, RoundingMode::PositiveInfinity),
);
echo PHP_EOL;
echo 'Rounding modes with 8.5' . PHP_EOL;
$number = new BcMath\Number('8.5');
var_dump(
$number->round(0, RoundingMode::HalfAwayFromZero),
$number->round(0, RoundingMode::HalfTowardsZero),
$number->round(0, RoundingMode::HalfEven),
$number->round(0, RoundingMode::HalfOdd),
$number->round(0, RoundingMode::TowardsZero),
$number->round(0, RoundingMode::AwayFromZero),
$number->round(0, RoundingMode::NegativeInfinity),
$number->round(0, RoundingMode::PositiveInfinity),
);
?>以上示例会输出:
Rounding modes with 9.5
object(BcMath\Number)#3 (2) {
["value"]=>
string(2) "10"
["scale"]=>
int(0)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(2) "10"
["scale"]=>
int(0)
}
object(BcMath\Number)#9 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#11 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#13 (2) {
["value"]=>
string(2) "10"
["scale"]=>
int(0)
}
object(BcMath\Number)#15 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#17 (2) {
["value"]=>
string(2) "10"
["scale"]=>
int(0)
}
Rounding modes with 8.5
object(BcMath\Number)#1 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#15 (2) {
["value"]=>
string(1) "8"
["scale"]=>
int(0)
}
object(BcMath\Number)#13 (2) {
["value"]=>
string(1) "8"
["scale"]=>
int(0)
}
object(BcMath\Number)#11 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#9 (2) {
["value"]=>
string(1) "8"
["scale"]=>
int(0)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(1) "8"
["scale"]=>
int(0)
}
object(BcMath\Number)#3 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
示例 #4
Example of using BcMath\Number::round() with different mode values
when specifying precision
<?php
$positive = new BcMath\Number('1.55');
$negative = new BcMath\Number('-1.55');
echo 'Using RoundingMode::HalfAwayFromZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfAwayFromZero),
$negative->round(1, RoundingMode::HalfAwayFromZero),
);
echo PHP_EOL;
echo 'Using RoundingMode::HalfTowardsZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfTowardsZero),
$negative->round(1, RoundingMode::HalfTowardsZero),
);
echo PHP_EOL;
echo 'Using RoundingMode::HalfEven with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfEven),
$negative->round(1, RoundingMode::HalfEven),
);
echo PHP_EOL;
echo 'Using RoundingMode::HalfOdd with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfOdd),
$negative->round(1, RoundingMode::HalfOdd),
);
echo PHP_EOL;
echo 'Using RoundingMode::TowardsZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::TowardsZero),
$negative->round(1, RoundingMode::TowardsZero),
);
echo PHP_EOL;
echo 'Using RoundingMode::AwayFromZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::AwayFromZero),
$negative->round(1, RoundingMode::AwayFromZero),
);
echo PHP_EOL;
echo 'Using RoundingMode::NegativeInfinity with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::NegativeInfinity),
$negative->round(1, RoundingMode::NegativeInfinity),
);
echo PHP_EOL;
echo 'Using RoundingMode::PositiveInfinity with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::PositiveInfinity),
$negative->round(1, RoundingMode::PositiveInfinity),
);
?>以上示例会输出:
Using RoundingMode::HalfAwayFromZero with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.6"
["scale"]=>
int(1)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(4) "-1.6"
["scale"]=>
int(1)
}
Using RoundingMode::HalfTowardsZero with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#6 (2) {
["value"]=>
string(4) "-1.5"
["scale"]=>
int(1)
}
Using RoundingMode::HalfEven with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.6"
["scale"]=>
int(1)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(4) "-1.6"
["scale"]=>
int(1)
}
Using RoundingMode::HalfOdd with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#8 (2) {
["value"]=>
string(4) "-1.5"
["scale"]=>
int(1)
}
Using RoundingMode::TowardsZero with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#9 (2) {
["value"]=>
string(4) "-1.5"
["scale"]=>
int(1)
}
Using RoundingMode::AwayFromZero with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.6"
["scale"]=>
int(1)
}
object(BcMath\Number)#10 (2) {
["value"]=>
string(4) "-1.6"
["scale"]=>
int(1)
}
Using RoundingMode::NegativeInfinity with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#11 (2) {
["value"]=>
string(4) "-1.6"
["scale"]=>
int(1)
}
Using RoundingMode::PositiveInfinity with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.6"
["scale"]=>
int(1)
}
object(BcMath\Number)#12 (2) {
["value"]=>
string(4) "-1.5"
["scale"]=>
int(1)
}
参见
- bcround() - Round arbitrary precision number
- BcMath\Number::ceil() - Rounds up an arbitrary precision number
- BcMath\Number::floor() - Rounds down an arbitrary precision number